no surface · no terrain · no aesthetic
just numbers in motion.
放电 · 山脉皆方程 · every mountain is an equation
isometric-pseudo3d × cavalry-procedural-engine
● FIRING
576 cubes · sin/cos terrain · 30° iso
cursor depresses · click ripples
Height field
h(
i
,
j
,
t
) =
A
·
sin(
i
·k +
t
·ω)
+ A
·
cos(
j
·k +
t
·ω)
+
cursor
(
d
)
+
shock
(
d
,
t
)
A =
18 px
k =
0.30 rad
ω =
0.60 rad/s
Frame
000
Highest cube
+0 px
Cursor depth
−0 px
Active shocks
0
SOP-027 · ISO TERRAIN · BUILD 2026.05.07
MATH IS THE ONLY DESIGN
NO WEBGL · NO THREE.JS · CANVAS 2D
WHAT WE LEARNED
每个高度都是方程 · 地形 =
时间在空间里的画
只有 cavalry — 数学在涌动,但没有空间承载它们的形状。
同一个字 · 12 种重量在呼吸 — 字体不是字体,
是函数
默认有
风
吹过 · 移动鼠标会推开节点 — 物理在响应你
AUTO ·
PLAYING
点击 cell 即暂停
no surface
① cavalry only
★ × FIRING
B · type
② flux
C · spring
③ physics