no surface · no terrain · no aesthetic
just numbers in motion.
放电 · 山脉皆方程 · every mountain is an equation
isometric-pseudo3d  ×  cavalry-procedural-engine
● FIRING
576 cubes · sin/cos terrain · 30° iso
cursor depresses · click ripples
Height field
h(i, j, t) =
  A · sin(i·k + t·ω)
+ A · cos(j·k + t·ω)
+ cursor(d)
+ shock(d, t)
A = 18 px
k = 0.30 rad
ω = 0.60 rad/s
Frame
000
Highest cube
+0 px
Cursor depth
−0 px
Active shocks
0
SOP-027 · ISO TERRAIN · BUILD 2026.05.07 MATH IS THE ONLY DESIGN NO WEBGL · NO THREE.JS · CANVAS 2D
WHAT WE LEARNED
每个高度都是方程 · 地形 = 时间在空间里的画 只有 cavalry — 数学在涌动,但没有空间承载它们的形状。 同一个字 · 12 种重量在呼吸 — 字体不是字体,是函数 默认有 吹过 · 移动鼠标会推开节点 — 物理在响应你
AUTO · PLAYING
点击 cell 即暂停
no surface ① cavalry only
★ × FIRING
B · type ② flux
C · spring ③ physics